A piece of interactive fiction vs. role-playing game, where you get to suggest the next move and influence how the story progresses.
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#13. Unlucky for you.
You respond to the doorman, "Horses".
"Okay, let me just check that against the computer. You know we have to change it each time you come down here, so we have to look at the database. One moment".
The doorman disappears into the building and you stand around waiting for a matter of seconds before he returns, holding a printout.
"Okay that seems to be okay Mr... oh damn it, the printer is on the blink again. Sorry sir, anyway, you're good to go. You know where you're going?"
You nod your head, to say anything else may give it away, and he opens a door which you walk through, and meet a second man who ushers you through to a series of corridors and doorways. The feeling that a massive superstructure lies infront of you starts a chill to run through your body, but somewhere in there, is a box with some answers.
You follow the signs for some ten minutes until you reach a wall with about two hundred safety deposit boxes, each numbered. 12038, 12039, 12040 - your box. With a security keypad.
"Gah!" you sigh, every step forward is another hurdle, almost like someone is playing a game with your life. You rub your temples and think for a moment.
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Tap in 5, 3, 6, 2. Those are the numbers corresponding to L, E, N, A on a telephone keypad.
Anonymous suggests...
Go home and have a kip. You must be shattered and it's all so very confusing. A power nap should sort you out.....
Anonymous suggests...
Well it's clearly "42" isn't it, right Doug?
Anonymous suggests...
Who says the keypad is numeric and who says the keypad is a keypad? Check to see if it hinges to reveal a finger print scanner, for which you have a spare on in your pocket.